Episode 2: The redo of Episode 1

Well, here is episode 2.  It sounds like there is still a buzz in the beginning, but it goes away pretty quick.  I’ll try to root cause the problem if it comes back.

iTunes 1 Click

This is still a little rough.  I haven’t found my voice quite yet.  I hope you get some good information out of it.  I also hope that my love and passion for this family of games comes across.  Here are some references for the games I discussed:

It looks like the section on the Chu Shogi pieces didn’t get added to the end.  All that information can be found in the Chu Shogi section of the Shogivariants site.

Also, some Errata and explanation:

  1. I can’t believe I said it, but when I said that you couldn’t drop a piece to cause checkmate, I was specifically thinking about a Pawn.  You can drop to cause checkmate, with any piece other than a pawn.
  2. Also, to clarify, the lion can step back into it’s starting square.  This allows for a passing move to be possible with a lion.  You can also capture a piece and step back.  This is called capturing by igui.

The music was found at: http://www.incompetech.com/

  • Funky Rap Kevin MacLeod (incompetech.com) Licensed under Creative Commons “Attribution 2.0” http://creativecommons.org/licenses/by/2.0/
  • Whimsy Groove Kevin MacLeod (incompetech.com) Licensed under Creative Commons “Attribution 2.0” http://creativecommons.org/licenses/by/2.0/

4 Responses to “Episode 2: The redo of Episode 1”

  1. twixter says:

    I appreciate your work to promote abstracts. Chu Shogi might be a hard sell, though. It suffers more than most abstracts from the Catch-22 syndrome: no one plays it because- no one plays it! The relatively steep learning curve doesn’t help either. You mentioned online play in your Blog review; I assume you are referring to Zillions of Games. Maybe you could provide a link for that?

    Your upcoming episode regarding handicapping and the Gipf project sounds much more mainstream. Hang in there!


  2. Actually, I play most of my web based games at:
    Richard’s Play by eMail site: http://www.gamerz.net/pbmserv

    I’m also starting to play at the Shogi Variants site: http://www.shogivariants.com

    When playing real time, I use Colin Adam’s Chu Shogi 2.10, but I’ve started having some technical difficulties with it. I have played only one game using Zillions of Games. I’ll certainly review that sometime in the future. http://www.zillions-of-games.com. I haven’t played since upgrading. 1.x didn’t have a clock and I’m not sure that 2.0.1 does either.


  3. twixter says:

    Zillions 2.0.1 has no clock, but it works. Chess variants (which I would classify Chu Shogi as) are its strong suit. Also you can easily initiate a Zillions session if you and your opponent both have MSN Messenger; no typing in IP addresses. On the other hand, Adam’s GUI is free.

    I don’t have the patience to play turn-based Chu Shogi. I took a look at your game 357. (I assume your handle there is jeep.) It looks like you might be about halfway to the point where the first piece gets captured. I’m totally clueless, though.

  4. Nod. I’ve used Zillions for other games. I’ve played Chu Shogi against Zillions quite a bit. I’d rate it as pretty close to raw beginner. I think that the Lion messes it up. It always wants to move the FL up so early. It tends to cramp itself. So I haven’t played against it in quite a while. It’s not very good at Shogi either. The drops probably mess it up. So it’s pretty good at Chess Variants, but some of them aren’t handled too well.

    I’d agree that we’re about half way to capturing. It’s pretty slow to play by Web. That’s why I play so many games at once. 😉